Game Postmortems: Learning and Improving

The game<\/a> we all wanted to play is about to be released. The hype has never been more palpable. Pre-orders are skyrocketing, people are discussing it on forums, and YouTubers are receiving early copies to make videos about it.<\/p>\n\n

The game finally launches, and people enjoy it. However, after a few days, people notice that perhaps the game falls a bit short. Nothing terrible, but maybe the hype wasn't justified.<\/p>\n\n

What went wrong? What was done right? This is where developers conduct game postmortems.<\/p>\n\n

About Game Postmortems<\/h2>\n\n

As with any creative endeavor, it's always useful to step back and see what needs improvement and what to discard. Unfortunately, for game developers, you can't know the public's reaction until launch day.<\/p>\n\n

What is a Postmortem?<\/h2>\n\n

Conducting postmortems is not exclusive to game developers. Anyone can perform a detailed postmortem on virtually any subject: failed political campaigns, work strategies, product launches.<\/p>\n\n

Game postmortems are a reliable way for everyone to take a step back after the dust of the release has settled. It gives both gamers and game developers a chance to catch their breath and understand what went wrong and what went right.<\/p>\n\n

Why is it Important for Gamers and Game Designers?<\/h2>\n\n

Okay, dissecting a game's problems is great, but what does it mean for both gamers and developers? Something went wrong in your game, so don't do it again, right? Pretty simple.<\/p>\n\n

However, game postmortems can be the first step toward a fantastic gaming future. Some of your favorite developers and game designers have actively used insights from postmortems to further improve the game.<\/p>\n\n

There's a chance that some of your favorite games came to life as a direct result of improving upon previous mistakes and capitalizing on what was done right.<\/p>\n\n

For gamers, this means a fantastic game. For developers, a product to be proud of from day one.<\/p>\n\n

What Does a Postmortem Include?<\/h2>\n\n

Despite the seemingly negative connotation of postmortems, they are more than just an analysis of which game mechanics didn't work. Game postmortems can include a full account of the game's history, team goals, and much more.<\/p>\n\n

Warren Spector, developer of Deus Ex, covered it all. And that's a useful benchmark for what a game postmortem should be. Here are some things Spector lists:<\/p>\n\n