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MOBILE GAME BUILT WITH UNITY IN THE PUZZLE GENRE – SUDOKU SPACE ADVENTURE - PUZZLE GAME

This is a mobile game in the genre of a puzzle, Sudoku subgenre that works according to classic sudoku rules. It has more than

Timeline2 months
Development costUndisclosed
FormatOwn product
StatusGoogle Play / App Store
Challenge
Full mobile game cycle from prototype to store release
Solution
Unity with C# level generator, offline play and ad monetization
Result
Published puzzle with 1000+ levels and CPI/LTV ad tests

Why we built Sudoku Space Adventure

ESK needed to walk the full mobile game cycle: prototyping, interfaces, design, Unity development, store publishing, and later updates that improve the product. Sudoku Space Adventure is a real store release, not a throwaway tutorial — classic sudoku rules in a space-themed casual puzzle.

We picked Unity because C# developers were already on staff, so production started without a long hiring ramp. The puzzle genre allows simple visuals alongside a heavy level generator, which keeps artists focused on UI assets while engineers own algorithms and tooling.

We studied competitors but skipped a large game loaded with daily contests — that would hurt early retention. Future changes were planned upfront; after publish the title entered ad-channel testing for CPI and LTV while keeping architecture ready for new modes.

Key capabilities

01
Classic sudoku rules
More than 1000 levels follow standard sudoku logic so casual players recognize the core loop immediately on phone and tablet.
02
Unity and C# core
Gameplay code lives in C# with MVP-style UI binding — the stack matches the team we already had in-house for faster delivery.
03
Level generator
Algorithmic grids emphasize engineering over 3D art: generation, validation, and difficulty tiers employ developers more than cinematic assets.
04
Focused MVP scope
No daily contest stack in v1 — faster ship, clearer learning curve for the studio before layering live operations later.
05
Store-ready release
The game is published and available to players on mobile stores after packaging, review, and listing work completed by the team.
06
Ad and metrics tests
Post-launch tests on advertising channels measure CPI and LTV so monetization choices stay data-informed rather than guessed.

How it works

Unity hosts the client: touch-friendly board input, hint and error feedback, and local save of campaign progress across many generated boards. Graphics stay lightweight so performance targets hold on budget Android hardware as well as recent iPhones.

The level generator produces solvable grids and buckets them by difficulty; content ships in batches validated before players see them. Ads integrate without blocking core puzzle flow — rewarded and interstitial placements follow the casual free-to-play pattern described in the brief.

Two months of focused work took the title from concept to published stores as an own ESK product. Ongoing updates can add retention features, but the first release prioritized a complete pipeline lesson for the studio and a playable sudoku product for users.

Sudoku Space Adventure cover

How the work went

01Prototype controls and sudoku rules
02Level generator and space-themed UI
03Ads hookup and performance pass
04Store listings and first public release

Technologies

UnityC#Firebase AnalyticsUnity AdsAdMobDOTweenScriptableObjectsOffline save
Want a Unity mobile game? A project like this starts from 2 months at a fixed price, or 0 for development with support from 45,000 ₽ / month.

What we delivered

Sudoku Space Adventure is a published puzzle in the sudoku subgenre with classic rules and a large level count. Players get offline-friendly sessions; the studio gets a shipped store reference clients can try on Google Play and App Store.

The internal mission succeeded: the team practiced prototyping, Unity delivery, content generation, monetization hooks, store operations, and ad testing for CPI and LTV in one coherent project rather than scattered experiments.

Retention may trail live-ops-heavy titles until we add events and leaderboards — that was expected from the brief. The codebase and analytics foundation remain the launchpad for content updates, daily challenges, and stronger meta features driven by player feedback and store reviews.

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